11/25/2023 0 Comments Best warlords battlecry 3 heroThe Oakmen and Treants have obscene HP and the latter even have a high level on top of that. There are few things scarier than pumping out loads of Oakmen, Treants and Unicorns at the start of the game. Wood Elf High Druid is definitely one of the best classes in the game in this version. And they even offer VIEW boost (races without view boost are literally crippled IMO, as AI now does excellent job assaulting your base from the most strategic side) so the +1XP / skill point often is wasted due lost fight, or not strong enough to compensate for the extreme loses before first dragon was built. Oh, as there is limit to dragons (3), tried also Ssrathi, but before they get to dragons, they are difficult to play through the multiple stages, not only due economy but also active defense flaws. Now when towers cannot be built near each other, I feel like races that have no secondary defense buildings have it much harder (even if the 2nd structure attacks flyers/floaters only, it helps greatly.have had dragon raids, trust me) Lich now summons super useful Shadow, instead just the lame "skellie maker". Necromancer is logical choice (with Gate skill), but undead are now super versatile, especially after multiple sub-races/factions were introduced. I still plan to explore undead, my usually preferred race, as I cannot decide if I should go for warrior/support/mage. Latest combo: Daemon Tinker, specialization Iron Fortress (+6 def/res to buildings)Įxtra metal + stone helps, Alchemy is extremely neat circle of magic (despite I miss Ritual skill ) but ultimately making my otherwise frail buildings more resilient and defend against waves of enemies (especially on custom made maps, where 40~100 units spawn each x minutes just to hammer on my base) Especially after sending swarms of fresh summoned imps with assassination. I selected class = summoner, probably not the best choice, but against mid-difficulty AI and lower it performs well. Keeps the thrill of exploring (fog of war), while also giving some benefit for the expensive research.ĭark Elves -> lvl 15 skill granting assassination 2 to all ranged units -> greatly increases early game war efficiency (+ extra gold profits). I also like how extra vision boosting research is limited with "+15 view range for respective building", instead revealing whole map - SUPERB. Quite good combo, especially after I learned to stack oakmen into the trees (up to 4) each producing 0.5 of all resources! Building more of the trees and I can let my assault groups destroy any mines on the map (with one extra skill, even getting extra units through the process) Not to mentions that the Earthquake spells is super strong, despite it attacks only grounded units, it clears the battlefield of many nasty enemies, like raw machines, infantry or cavalry. Fey have quite cheap, small (you can place them near each other) and also resilient (the magic pool has high resistances), so with level 2, 3 homeguard each of the small buildings change into efficient towers hurling stones. I started some, I did not level up later, as I found that my expectations were wrong.īut Fey + Geomancer is cool. So I would like to hear your opinion, dear reader, what is your so far explored combo and how do you like it. Some other parts are not exactly new from older TP versions (like the race skills are without magic, so only class selection shapes the true casters, unless we take in consideration that nearly each race offers 2 schools paths be researched)īut many other are totally new. Not only synergy bonus varies, also the extra Hero skill (usually lvl 15, sometimes +one granted right away) Now I take more seriously also Synergy bonuses, especially as each race now may have multiple sub-classes (sub-races). As the latest version is missing updated manual, I ended up exploring some parts of hero creation anew.
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